Firstly, in the Omnisphere 2.6 first look video, I fired up some of the hardware profiles which instantly loads up the parts (1-4) with predefined oscillators. These oscillators are sampled replicas as heard in the original hardware synths. While the retro hard ware synths never could keep pitch, Omnisphere now gives you total control of keeping these sounds in check.
Omnisphere 2.6 Hardware Synths
This is a huge selling point for anyone who has a hardware synth. Omnisphere is fully mapped to work with over 50 synths, meaning you can use the filters on your synth to control the filters on Omnisphere, the waveshape dials to control the waveshape selection etc.
Depending on what you own, you'll have more control over what Omnisphere does. Unfortunately, you can't directly browse the library using your hardware synth (hopefully some kind of Omnisphere keyboard comes out soon, like with Native Instruments).
A little bit boring, but the utility options inside Omnisphere are really useful and expand the capability of the plugin quite nicely. For instance, there's an undo/redo button (not often found in synths), meaning anything you've done to your patch you can undo the last step and get it back to where it was. I personally can't count the number of times this has been helpful. I've accidentally pressed something, and undo has saved my bacon.
For a power synth, Omnisphere's interface is actually very appealing and un-overwhelming when compared to something like Falcon. It's easy to navigate, and you'll find yourself at home creating synths in Omnisphere in no time.
If you're fairly new to synthesis you will find Omnisphere quite overwhelming. There are a lot more features included when compared to more common synths. And, if this is your first power synth, you'll struggle a bit. 2ff7e9595c
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