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Modo Indie - MOP Booleans Kit Download] [hacked]

Updated: Mar 31, 2020





















































About This Content Pushing Points MOP Booleans Kit is a Modo indie Kit designed to remove the challenges of working with complex boolean operations and introduces a non-destructive workflow that makes creating highly detailed meshes a trivial task. Polygons, Modo Subdivs and Catmul-Clarke SubDs with Edge weights can all be used together in a single mesh allowing you to blend multiple polygon types. Based on Tor Frick's modeling workflow, this kit opens up a new world of creative possibilities for artists and designers. By adding MOP Booleans to your workflow, you will be able to take advantage of Modo's new Mesh Op modeling operations that will let you interactively blend, add and subtract mesh items to create models faster and more efficiently than ever before. 6d5b4406ea Title: Modo indie - MOP Booleans KitGenre: Animation & Modeling, Design & IllustrationDeveloper:Pushing PointsPublisher:FoundryRelease Date: 18 May, 2018 Modo Indie - MOP Booleans Kit Download] [hacked] Great mod for Modo, and Modo indie, I was told it will work with Modo Full and you do not need to rebuy which is great to hear as I plan to upgrade one day soon. I have used Modo indie for 3 years, as I OWN it.. and have over 2k hours.. I do many different shapes and cuts, so for example if your making a circle , or arch shapes, this tool is great for such..and its NONE destructive!! So say you want to rescale, or move it, you can in minutes where if you made a window, or arch some where you would have to redo a ton of work in that regard...With MOP BOOLEAN this makes it possible to do it rather fast....Well worth the money for it....any 3D guy should be buying this ASAP, soon as I seen it I wanted it, as I like Non Destructive work flow..as it saves time and is a lot cleaner ....MOP Boolean also makes it possible to work with lower poly models for game assets..So if you made something in Mesh Fushion its really High Poly, and not great for games sadly....Well you can make the same stuff with MOP Boolean, and make this possible for game developers...... I do NOT work for any one here, I'm just a huge fan after using.... Only con, which is Modo Indie issues, I did notice some times some things not working all the time, and it seems to be an indie issues not MOP Boolean issue...Modo Indie 11 has been a bit buggy compared to 10.2. So sometimes, things may not work as expected, I suggest to duplicate your model so you do not lose the MOP Boolean, and use one for working on, incase you have to redo something due to an issue from Modo indie...This is the only issue I seen.. . I also suggest if you buy to watch all the tutorials on it.....If you go to Modo forums, there is a thread MOP Boolean and the developer there replies, really fast..... He has been a great help there...So I suggest to post there not here, for this mod!! Enjoy .. The best purchase I've made for any 3D software ever. MOP_Booleans is absolutely life (and worflow) changing. It makes doing non-destructive edits breeze, even long after the origianl [olygons have been made. It is a joy to use, and there are hundreds of tutorials (Check out Pixel Fondue [the creators] for tons of advice). Great mod for Modo, and Modo indie, I was told it will work with Modo Full and you do not need to rebuy which is great to hear as I plan to upgrade one day soon. I have used Modo indie for 3 years, as I OWN it.. and have over 2k hours.. I do many different shapes and cuts, so for example if your making a circle , or arch shapes, this tool is great for such..and its NONE destructive!! So say you want to rescale, or move it, you can in minutes where if you made a window, or arch some where you would have to redo a ton of work in that regard...With MOP BOOLEAN this makes it possible to do it rather fast....Well worth the money for it....any 3D guy should be buying this ASAP, soon as I seen it I wanted it, as I like Non Destructive work flow..as it saves time and is a lot cleaner ....MOP Boolean also makes it possible to work with lower poly models for game assets..So if you made something in Mesh Fushion its really High Poly, and not great for games sadly....Well you can make the same stuff with MOP Boolean, and make this possible for game developers...... I do NOT work for any one here, I'm just a huge fan after using.... Only con, which is Modo Indie issues, I did notice some times some things not working all the time, and it seems to be an indie issues not MOP Boolean issue...Modo Indie 11 has been a bit buggy compared to 10.2. So sometimes, things may not work as expected, I suggest to duplicate your model so you do not lose the MOP Boolean, and use one for working on, incase you have to redo something due to an issue from Modo indie...This is the only issue I seen.. . I also suggest if you buy to watch all the tutorials on it.....If you go to Modo forums, there is a thread MOP Boolean and the developer there replies, really fast..... He has been a great help there...So I suggest to post there not here, for this mod!! Enjoy .. The best purchase I've made for any 3D software ever. MOP_Booleans is absolutely life (and worflow) changing. It makes doing non-destructive edits breeze, even long after the origianl [olygons have been made. It is a joy to use, and there are hundreds of tutorials (Check out Pixel Fondue [the creators] for tons of advice)

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